Instead, players get to explore a colorful, fun, and simply enjoyable magic-inspired stage while jamming out to the SNES instrumental version of “You’ve Never Had a Friend Like Me!” Capcom really let their refined platforming finesse shine in this segment as they allowed Aladdin to swing from balloons high in the heavens, float on dissipating cloud platforms, handspring off giant playing cards, grip on gold rings for safety, all while having the nearly unnerving attention of hundreds of scattered genie faces staring and smiling at you (except when you die, they are simply aghast when that happens). In the film, viewers were treated to an explosive visual display of the genie’s magic and Robin Williams’s “singing” voice (which we were thankfully spared of in the game). The best of these game-exclusive additions is the chapter in “Genie Land.” Genie Land is the game’s unique interpretation of the first time Aladdin is introduced to the legendary genie. Such additions to movie-licensed games have been one of gaming history’s largest “hit or miss” variables in rating games, but Aladdinseems to keep the flow of the game going strong even between the major action set-pieces from the story.
The film had many parts where levels were difficult to extrapolate from the source material alone, so Capcom used some creative license and added a few of their own to lengthen the gaming experience.
The game begins with Al hitting the streets of Agribah causing his usual ruckus with the city guards, and continues on throughout the main series of settings shown in the movie. Levels are grouped into chapters, each hosting a unique theme for the level design inspired by the movie’s chronology of events.
These skills, exaggerated as they may seem, are all vital tools that our friend “Al” must utilize to survive each level. Despite Aladdin’s precedent lifestyle of desolate deprivation, Capcom has granted him the godly offset abilities to vault a story high off a well-timed handspring, ignore momentum and wind resistance in his aerial arcs, leap fearlessly off tall structures to land unhindered by his fall, and even utilize a small rag as a parachute to traverse the terrains he encounters in his adventure. Aladdin is a notably versatile individual, whose skills and abilities would put modern-day Olympic competitors to sorrowful shame.
Players assume control of the source film’s protagonist, Aladdin, for the duration of the adventure (hence the game’s fitting title).
While many a tear were shed and countless a soul were crushed by that infamous platformer, Capcom learned from its experience how to make platformers more accessible and attractive on the next gaming console. Ghosts ‘N’ Goblins received this rank for good reasons, most notably for its unforgiving Ninja Gaiden-esque death rate and hazard count.
But, you might also remember Capcom to be responsible for the 5 th hardest NES game of all time, Ghosts ‘N’ Goblins. What keeps me and countless other retro gamers diving back into this Arabian Night? The same things that will likely warrant playthroughs of your own.Īladdinis a platforming game published by Capcom, the company that also published some of gaming’s greatest hits like Street Fighter and Mega Man. The replay value of this simple yet satisfying experience is beyond my humble description, as I have beaten the game countless times and still find myself going back for more every so often. Aladdinon SNES exhibits a mastery of great platforming elements, creates diverse and intriguing level designs, and entices players with 8-bit tunes from the film’s soundtrack all along the way. The 1993 video game rendition of Disney’s animated film Aladdin is among the greatest of Super Nintendo classics.